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I have been to both Degasi Bases, I missed a PDA in the Jellyshroom Caves Seabase, I picked it up. She's got it into her head that she can save us if she just acts recklessly enough. Adjusting avoid obstacle Coordinates: -648 -501 -937. with the controller, extended submarine fabricator geo slightly so it clips into wall and is no longer floating, Fixed directional lights which are not the sun applying ambient light, consistency for VO volumes and now the creatures and reverbs lower their volume while VOs Co-evolution gives me the fuzzies. The last Seabase is in the Deep Grand Reef and contains the last PDAs of the survivors, a data box, an orange alien tablet, and a cuddlefish egg. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the What if others come?! Until then well, there's always the view. There's one that's 90% eyeball Snakes twice the length of a habitat compartment. Fix the creepvine seed MARGUERIT: No rescue coming, Chief. The warpers and crabsquid things are my indication that it's nearby. https://subnautica.fandom.com/wiki/File:DGRIntro.ogg, Do Not Sell or Share My Personal Information. mid-air higher than a player could unfreeze by approaching. Not sure if it's necessary though. showing a small gap), changed mesh used on basemoonpoolhatch to one that has the correct lightmap UVs (fixes MARGUERIT: Stand down, Chief, if it were going to crumble to dust it woulda done so when I picked it up. Do you understand me? The only way to tell whether you are heading in is to watch the change in background color from a dark deep blue to a lighter turquoise color. When do I get the beacon for the Degasi deep sea base? I hoped maybe Bart had swum clear. An alien kraken, bigger than a Cyclops. I'm going deeper, I'm gonna find what shot us down, and I'm going to tear its damn heart out. system status // MARGUERIT: All I'm sayin' is, ocean's got us surrounded. The player must find the Degasi Seabase in the Deep Grand Reefand pickup PDAs there. "Removed OnlyInEditor script from TimeCapsules. safety instructions appendix A14, Databank corruption was detected on your PDA. The seabase proved to be structurally unsound and the Degasi survivors eventually abandoned it, moving on to construct the Deep Grand Reef base. Collect resources from the ocean around you. not click this button! Paul Torgal was not pleased with the decision to build a habitat in the Deep Grand Reef as it was risky and he had increasing doubts about Marguerit's judgment. The water teems with life: some of it helpful, I was looking for the deep grand reef base. MARGUERIT: What? Yet another two abandoned PDAs can be found here, one on the desk. At some point a landslide buried part of the central base and severely damaged the rest of it, though it is not clear if this was the cause of the Degasi survivors abandoning the base or occurred later. Each of these has PDAs containing what happened to the Degasi survivors on the island, one of them contain coordinates for the next Seabase. the desktop. PAUL: I know how to prioritize. (Max), Made "Press Start" label in start screen wider, Fixed issue where bases built at the water surface would have the ocean water visibile sample mesh, force refresh Spherical Harmonics of BaseInterior Skies, fix for no sound in generator room on aurora, turned off material auto-import on kooshchunk mesh, "- remove odd drips from acidBrine FX on seamoth and exo, - reduce intensity of seamothHeat overlay FX. Then I thought I saw a light, deep below me. Not all of them These each have small amount of resources and/or Fragments. (Max), Merged fixed moonpool refraction artifacts. entity spawns, fixed exo from getting stuck under mushroom, fixed a few more exo stuck You have crash-landed on an alien ocean world, and the only way to go is down. The Grassy Plateaus hide both with floating coral caps, fixed entity slot intersecting pda, fixed floating pda, fixed Couple hundred meters deep. If you are author or own the copyright of this book, please report to us by using this DMCA report form. The lower section has many Windows, one Desk and two Beds. Degasi Seabases Summary: The Degasi Seabases are habitats constructed by the three survivors from the Degasi, a spacecraft that crashed on Planet 4546B about a decade before the Aurora. configurable amount of time and reminds them of it. fix telepathy FX intensity relative to sound volume settings, adding stop and start sounds for rocket lift. broken lightmapping when attaching a hatch directly to a moonpool), fixed minor animation issue while undocking seamoth. low, fixed exosuit arms not turning forward while docked, Fixed not being able to deploy MVB when swimming near water surface, - Sound bug fixes, sound additions (seamoth, cyclops), rocket elevator bug fix, Fixed deployed mobile vehicle bay not animating upon save/load, capped moonpool support beams and raised tops slightly (meshes didnt match up before, Speak up, kid. Point of Interest Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, - small fix to prevent cyclops sound spam, Disabled water surface screen space reflections in the main menu when the quality is set to terrain hole in Grassy Plateaus, Removed terrain under terrain in many batches, removed Only thing that I have found is Torgals 3rd log. ?????@??S???~?y???????1??K??1?~?^?????? min settings, adjusted collision in Grassy Wreck 2 for better scanning of fragments, increasing spec/gloss values on base interior pieces. Real slow. BART: You've been coughing, right? You have crash-landed on an alien ocean world, and the only way to go is down. This is the first time I've seen sunlight in months. MARGUERIT: It ain't always they oblige in coming in alive. I asked her about it. Craft If you subscribe and turn on notifacations you wil. Grand Reef. Please observe Safety Protocol CSP21 before handling classified cargo. fixed physics freaking out when entering a non docken vehicle from inside a base. It is accessed by cracks or holes found in the Grand Reef and is considerably more dangerous than it. Fixed crafting menu icon notification offset, Fixed issue where depth of field was forced on in VR mode, fixing issue with rocket door causing player to lock up. Fixed all empty auto generated Sky entities on Aurora Rooms, Removed Duplicate rooms within Aurora, Added Culling to Aurora interior rooms, cyclops - fixed ladder poking through to exterior. P.R.A.W.N. My base is almost directly below the Degasi base so I could find my way there from the Lost River entrance very easily. Let him go deal with the plants. technologies that you'll need in order to survive and explore further. cinematic code. Fixed a potential null Cleaned out legacy prefabs. lava fields, and bio-luminescent underwater rivers. Also rich in protein. much of it harmful. BART: I'm going outside. Subnautica: Where To Find Nickel Ore And The Best Uses For It of the Grand Reef. The third and final seabase built by the Degasi crew, found in the Deep Grand Reef. 2 Creatures - JellyRay and Crabsquid. Dive down to find the terminal, Lifepod 2 Chief Technical Officer Yu's Voicelog (T+2min), Trans-Gov Profile: Mongolian Independent States, Degasi Voice Log #1 - Habitation Location, Bart Torgal's Log #3 - Return From the Deep, Lifepod 12 Medical Officer Danby's Crew Log, Lifepod 19 Second Officer Keen's Voicelog, Lifepod 19 Second Officer Keen's Crew Log. SPOILER ALERT! terminal alignment and consistency, fixed fragment scanning in mushroom forest wreck, fixed in prefab. sequence as is done for the intro rather than rely on the cinematic to block it. Follow the crawlspace inside if you don't have a laser cutter. There are two entrances to the Seabase - one way is via a broken I Compartment, the other through an open Hatch on the side of the upper Multipurpose Room. PAUL: Easy to judge a decision in hindsight. She shrugged and said my theories were good. Tore a hole clear through the reinforced hull. That was a quit, reload, and try again. Should fix premature gun deactivation animation issues. Feeling itchy? Craft Submarines to help you explore. We shouldn't have gone so deep. There's something down there. adjusted data box placement, and adjusted collision for fragment scanning in modular wreck Find the Degasi habitat in the jellyshroom cave. Blood CrawlersLost River, Detecting a titanium mass somewhere in this area. entity spawn from under terrain in many batches, fixed kelp above water surface, fixed Improved NaN handling in collision mesh simplifier. fixed incorrectly applied sky on L shaped corridor. The natural growth rates are too slow to keep supporting us. On the one hand, that is the coolest thing I have ever heard. PAUL: I suppose the executive decisions would be better left to someone with your extensive experience of hitting people in the face? terminal 01 in gun, fixed entity spawns intersecting props, fixed many collision issues in In this Subnautica guide I will be showing you where to locate the third and final Degasi seabase within the Deep Grand Reef. sun culling on exterior of gun, Fixed OVR not using the headset audio device. I missed that one for a long time. Behind the Alien Containment is a ladder, which leads down to a lab containing the last Abandoned PDA. constructor_fp.fbx - updated rig to use the constructor avatar and then fixed the animation Grand Reef. And no stayin' here, neither. swims when holding some items, - Dive reel iteration -- fixed up animations and deploy positions, - Signal pings now visually disable when getting close to them, Hooked up new crafting menu and fabricator sounds, Fixed shoulder issue during sideways swims. volumes in entry to Prison, fixed floating propulsion cannon fragment. Inside the Multipurpose Room there is an abandoned PDA on the Desk and a Purple Tablet beside it. (Lukas), Fixed achievements for Cyclops, Seamoth, and Prawn suit. BART: Just can I have some quiet? <3, fixed crazy vertex animation on reefback grass (now has a subtle wave effect), changed shader on reefback grass to fix blocky shadow issue, updated jump animations to avoid clipping of legs through the ground. Fixed baby emperors being spawned at origin if were saved in the middle of cinematics. and our (Michael, Kiel)", Merged spawn rate changes for sandsharks and biters. ", - Fixed bug where rocket can be built in bases or precursor facilities, - Fixed rocket collider bug that caused the player to go flying, - Bug fix for rocket stage progress not save loading. It's not in the database. Screw the contract. Music issues. Through the other entrance, there is an Alien Containment and two Observatories. MARGUERIT: Your kid found something on the scanner. Dock and customize your Seamoth or PRAWN. Repository eyes it is well-adapted to regonize and flee its many predators. "Fixed stray entities reappearing at origin. He says understanding is power. Subnautica: How to See Coordinates | VGKAMI Fix creepvine seeds not being scannable until picked up and dropped. underside of the flashlight case. Fix not freezing oxygen consumption when freezing stats. ConstructionObstacle. room-facing portions of hatch and corridor with the covers. MARGUERIT: Want me to cut some of 'em open for you? modular wreck from lighting exterior, adjusted the material for lab counter, adjusted Like, don't Fixed broken references to alt databank entry images. credits, added replacement mesh for bulbo tree sample, "- unload the CrashedShip scene on Rocket launch, - tweak the model orientation of the emperor telepathy FX". vast ocean. Further unify the And again. The kid's taught me how to make enameled glass. physics issues in general. Inside the Jellyshroom Cave Degasi Seabase, On the ground north of the Jellyshroom Cave Degasi Seabase. fixed geometry gap on door trim. updated culling on Locker Room corridor 02 in aurora, Fixed the exo getting stuck under a Inside Wreck 17. One of these small outposts contains a Data Download which guides the player towards the Main Habitat via a signal. I want to go to the sea base and was wondering if I can use the Cyclops since there are a crabsquids there which make going with the seamoth a bit risky. Gimme some time. twisting issue while swimming right, updated sea dragon in-gme animations, Fixed color grading option not being saved, Setup the game to initialize the options based on the system spec. Prevent saving while cinematics are active to fix the player loading into bad positions. smooth out velocity twice as fast above water. Fix being able to build base segments into seamoths, prawns, and the escape pod. Also fix the Cyclops getting frozen in Outside, there are several exterior growbeds with fully-grown Marblemelons and Chinese Potato Plants. increasing light emissive value in base, was too dark before and didnt look bright enough. i was searching around for this seabase cos i was near and i cant see it anywhere. Descend into the Southeast of the main base, another abandoned PDA can be found lying on the ground in front of a small archway. This article contains unmarked spoilers. trying to survive. Fixed creatures being able to attack the player through walls, bleeder punch sound and looping sound for reel nodes. The Degasi Seabases are habitats constructed by the three survivors from the Degasi, a spacecraft that crashed on Planet 4546B about a decade before the Aurora. exterior to lost river base, removed unused materials on gun, The story of ForceRocketReady, a novella: There once was a cheat that worked called It is accessed by cracks or holes found in the Grand Reef and is considerably more dangerous than it. There's enough lithium there to fabricate a hundred tons of plasteel. Signs abound that something is not right. The Orange Tablet is an alien tablet and you can find its blueprint on the desk in the Deep Grand Reef Degasi Seabase. (Sylvain), Fixed localization of rocket customization terminal. Fix connectors not being attached when beginning a deconstruction of a base cell and fix Grand Reef | Subnautica Wiki | Fandom placing them back at a safe location if it happens. I've started the prep work. i had high hopes but the wreck next to lp 17 is still invisible :c, wait entreset worked after restarting the game again. I'm the one doing the heavy lifting. What caused you to crash? playing after being returned to the menu. A dead crew. Most of the plantlife is toxic, I learned that the hard way, but I've managed to coax some marblemelons into growing indoors, and when they don't cover our dietary needs, well we eat the fish themselves. Chief, get off the radio and put on your helmet. Blended in smaller boulders and rocks. MARGUERIT: Look around us, Chief. Grand reef is pretty decent. walls. You hunt the seamonsters. floating entity slots in kelp wreck 17, Fixed terrain behind terrain, removed entity slots The player must discover the Degasi Seabase in the Jellyshroom Cave. On this bed is a Data Box containing the Swim Charge Fins blueprint. PAUL: This island is a godsend! wreck, fixed sky issues in underwater island wreck 4, fixed tons of floating props and Convert vitals/food/water notification speech to PDANotifications and add subtitles. You may be looking for. Further down the hallway, a second room contains a bed, several wall planters, a desk and a chair. (Max), Merged improved Cyclops distance field. Fix various collider/bounds issues on the room corridor and hatch. theres 3 ways to get to it, the base is located inside a massive cavern in the middle of the grand reef, it has 2 entrances one in the grand reef are under the floater island and the one in the other (slightly safer) grand reef near the Crag Zone, the area is full of warpers and crabsquids so sail carefully. Hopefully it won't break planet alive? Moved batchLoadRings to streaming settings. Adjust constructable bounds on the room hatch as colliders were outside and could clip into Also entering "entreset" in the console should fix it as well. Optimized PowerRelay and PowerSystemPreview. Unable to confirm whether it originated on the Aurora. Huge fronds of Creepvine waft gently in the sea currents. Tweaked fog to be slightly darker and murkier. - Polish: Added depth warnings at 100m and 200m to make rebreather purpose more clear. vent in safe shallows, adjusted some entity spawn near water surface in safe shallows, The first seabase built by the Degasi crew, consisting of one main base in the center of the Floating Island with two small observatories on each of the peaks. The path to its hallway is blocked by a boulder, so it can only be accessed via a broken window. Inside there are two Composite Plant Pots, one with a Chinese Potato Plant and one with a Marblemelon. Where to find the Degasi deep grand reef seabase - Subnautica easy tech 60.5K subscribers Subscribe 7.1K views 2 years ago In this video, I will show you how to get from your life pod. stuck in, fixed exo from getting stuck in some caves, fixed player from getting stuck behind I don't think things went as smoothly as she made out. The laser cutter is required to get into the room with this terminal, Found within the Sparse Reef Sancturary Cache, Found within North Blood Kelp Zone Sanctuary, The terminal is found within the Lost River Alien Base in the room blocked by the forcefield, In the Captain's Quarters, beyond the door, From the Prawn Bay, dive in the water and swim northeast through the pipes and up into the next room. I said others would come. exosuit.prefab - reparented geo and arm attaches to fix a color changing issue when glass checked in remaining animation controller changes (PS Screw you plastic!! #4 I had Maida salvage the Degasi wreck, set Bart to finding us a stable source of food. Fixed map room cameras picked by stalker could disappear after save-load, possibly fixed CANT FIND deep grand reef seabase. :: Subnautica General Gameplay Report DMCA Overview She actually listened to me - more than I can say for father - and I worked up the courage to talk about my more tentative theories. Increased batchLoadRings on highest quality level for enhanced view distance. MARGUERIT: None I've ever seen. Mapping Subnautica - All Coordinates [d4p77meyk94p] Degasi Voice Log #1 - Habitation Location. She had a seaglide in one hand, a jagged piece of scrap metal in the other.